3-3 Eye Ball
1.
![](../images/cat_eyeball.01.jpg)
Make a sphere for the left eye ball.
2.
![](../images/cat_eyeball.02.jpg)
Scale
on Z.
3.
![](../images/cat_eyeball.03.jpg)
Rotate
and move to the eye socket.
4.
![](../images/cat_eyeball.04.jpg)
5.
![](../images/cat_eyeball.05.jpg)
6.
![](../images/cat_eyeball.06.jpg)
To hide unselected object,
Display >
Hide > Hide Unselected Object
To show hidden object,
Display >
Show > Show Geometry > Polygon Surfaces
7.
![](../images/cat_eyeball.07.jpg)
Duplicate the object.
8.
![](../images/cat_eyeball.08.jpg)
Scale up.
9.
![](../images/cat_eyeball.09.jpg)
Delete the bottom half of the faces.
10.
![](../images/cat_eyeball.10.jpg)
Open Window >
Hypergraph: Hierarchy
Drag the eye lid node to the eyeball.
11.
![](../images/cat_eyeball.11.jpg)
Now eyelid is affected by the eyeball.
Rotate the eyelid, see the eyelid follow the surface of eyeball.
12.
![](../images/cat_eyeball.12.jpg)
Add two edges.
13.
![](../images/cat_eyeball.13.jpg)
I am going to extrude the edges.
Select the edge loop.
If you see yellow dots, Reflection
is on.
See the picture below how to turn off the Reflection.
14.
![](../images/cat_eyeball.14.jpg)
Turn off the Reflection
otherwise Extrude doesn't work.
15.
![](../images/cat_eyeball.15.jpg)
Extrude the edges.
Edit Mesh >
Extrude
Scale down and make a thickness on the eyelid.
16.
![](../images/cat_eyeball.16.jpg)
17.
![](../images/cat_eyeball.17.jpg)
Group
the eye to make a new node.
The new node axis is on the center of the grid.
18.
![](../images/cat_eyeball.18.jpg)
Duplicate and flip the object for the right side eye.
19.
![](../images/cat_eyeball.19.jpg)
Make the pupil using a cube.
20.
![](../images/cat_eyeball.20.jpg)
21.
![](../images/cat_eyeball.21.jpg)
22.
![](../images/cat_eyeball.22.jpg)
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