1.
PacMan Mouth
1.
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Always start from a cube for a character's head.
A sphere is not clean geometry for a character's head.
2.
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To
subdivide the cube and make it round, go to Smooth option box.
3.
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Click
the Apply
button twice.
4.
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From the side view, delete the face on the mouth area.
See the picture above.
5.
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To align the vertices straight, scale on Y.
6.
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Double
click and select the mouth edges.
7.
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Extrude the edge.
8.
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I want to change scale on Y.
However, I don't use the
manipulator from Extrude tool to change scale.
It doesn't work well in this case.
Hit r
on the keyboard, and get regular scale tool.
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Hit r to get
the scale tool or click the icon from the tool box on the left side of
the window.
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Scale on Y.
9.
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Turn on the Reflection.
If you move the right side vertex, the left side vertex move like a
mirror, so the model keeps symmetric.
10.
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Move the vertices on the corner of the mouth forward. See the picture
above.
11.
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Select the mouth edges.
12.
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Now we are going to make a thickness.
Extrude again
13.
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This time we are going to use the manipulator from the Extrude tool.
Click and drag the blue arrow inside.
14.
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15.
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16.
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