3. Eye Ball
1.
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Make a sphere for the eye ball.
Adjust the subdivision level. It doesn't have to be high number.
12 is good enough.
2.
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Scale
the eye ball and place on the eye socket.
3.
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To
assign a material, change the Shelf
to Rendering
mode.
Click the small square icon on the top left and select Rendering.
4.
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Select the eye ball, then click Phong
material.
5.
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Change to white.
6.
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7.
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8.
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Change to dark color.
9.
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Reset numbers using Freeze
Transformation
10.
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Now I am going to duplicate the left eyeball and flip to right side.
First, group the eyeball.
11.
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Open Hypergraph
or Outliner
12.
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Select the top node.
Make sure, the axis is on the center of the world.
13.
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Duplicate.
14.
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Flip the new object by scaling -X.
15.
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Freeze transformation.
16.
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I a going to adjust the shape around eyebrow area.
17.
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Turn on the Reflection.
18.
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Select the left side eyebrow area, move forward.
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