1. How to set up
Blend Shape
Blend Shape is a common facial rigging.
1.
First, duplicate the neutral head. In this example, I will make two
shapes so I duplicated twice.
2.
Sculpt the models just you duplicated. They are the
target shapes.
3.
Select
target shapes first, then select neutral_head.
Apply Blend Shape. Create
Deformers > Blend Shape
4.
To see
the control slider, Window
> Animation Editors > Blend Shape
5.
Move the sliders and see the expression.
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