1. How to set up Blend Shape


                                 

Blend Shape is a common facial rigging.  

1.

First, duplicate the neutral head. In this example, I will make two shapes so I duplicated twice.


2.

Sculpt  the models just you duplicated.  They are the target shapes.


3.   

Select target shapes first, then select neutral_head.
Apply Blend Shape.  Create Deformers > Blend Shape


4.

To see the control slider, Window > Animation Editors > Blend Shape


5.

Move the sliders and see the expression.



                                                                                                                                           





                                                             

                                                                           

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