3-3 Eye Ball
1.
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Make a sphere for the left eye ball.
2.
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Scale
on Z.
3.
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Rotate
and move to the eye socket.
4.
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5.
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6.
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To hide unselected object,
Display >
Hide > Hide Unselected Object
To show hidden object,
Display >
Show > Show Geometry > Polygon Surfaces
7.
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Duplicate the object.
8.
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Scale up.
9.
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Delete the bottom half of the faces.
10.
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Open Window >
Hypergraph: Hierarchy
Drag the eye lid node to the eyeball.
11.
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Now eyelid is affected by the eyeball.
Rotate the eyelid, see the eyelid follow the surface of eyeball.
12.
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Add two edges.
13.
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I am going to extrude the edges.
Select the edge loop.
If you see yellow dots, Reflection
is on.
See the picture below how to turn off the Reflection.
14.
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Turn off the Reflection
otherwise Extrude doesn't work.
15.
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Extrude the edges.
Edit Mesh >
Extrude
Scale down and make a thickness on the eyelid.
16.
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17.
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Group
the eye to make a new node.
The new node axis is on the center of the grid.
18.
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Duplicate and flip the object for the right side eye.
19.
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Make the pupil using a cube.
20.
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21.
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22.
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